![]() That seems pretty darn important.Ī new version is coming with at least 98% of the non-content SVN changes for UQM-HD. When I get some time I can pop out another binary that will let you choose between the two, I honestly didn't even think about it until now. The second one is more of a personalization without having to make an add-on. UQM is not a very modular program where you could just drop things in and hope it'll work. I might be able to add the Androsynth, Chenjesu, and Mmrnmhrm but adding ships from 6014 is definitely out of my scope because that means editing the graphics. The first and 3rd request are beyond the scope of my skills. Main music: How can I activate the original music again from HD Beta 1 for the main screen?ĭid you fix the issue of the heap size for save games too (30 kB instead of only 10 kB, see also CTD on saving in UQM HD Beta)? Maybe also the new ones from Project 6014: Baul, Foonfoon, Lurg, ISD and the Explorer? « Last Edit: May 28, 2016, 06:18:40 pm by Kohr-Ah Death »Ĭould you add the additional ships from Super-Melee too, as they are: Androsyn, Chenjesu and the Mmrnmhrm? Worked when executed from Terminal but when it was wrapped in an app container it would refuse to open. My first attempt at creating a OS X binary in a VM was a false positive. I want to see if I can squeeze out a working OS X binary using a virtual machine. Question for the main team, what is the last Xcode version UQM will compile in? headstart | headStart | Equips your flagship with full thrusters and jets, 2 fuel tanks, 2 crewpods,Ģ storage bays, 2 forward blasters, max landers, and 1000 radioactives at the start of a new game ![]() unlockships | unlockShips | Unlocks all ships available in the main game for purchase in the Shipyard. when you ask the Melnorme why the bridge turned purple. rosebud | roseBud | 1,000 Credits and R.U. bubblewarp | bubbleWarp | Instantaneous travel. Interplanetary is 3 minutes and Hyperspace is 30 seconds. timedilation | timeDilation | Slows down time. godmode | godMode | Self explanatory, also refills your ship energy every time you fire your weapon in melee. Added CL option for HD and copied the code to vanilla UQM. cheatmode | cheatMode | Stops the Kohr-Ah from advancing. Here is a list of cheats and what they do: So even if you were to "run out of time" the Kohr-Ah would not be able to move from their spot. What it does is it sets the speed of the Kohr-Ah March to zero. I also backported UQM-HD's "cheat mode" into 0.7.0 which is effectively a Death March halt. I have finally found a way to combine all my mods into one without them all being activated at once.Īnyways, this mod rolls my FMV/3DO and Time Dilation Mod into one easy executable. Topic: New Mod: Mega Mod for 0.7.0 and UQM-HD (Read 13013 times) General UQM Discussion (Moderator: Death 999) News: Paul & Fred have reached a settlement with Stardock!
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